Feast for Worms

Currently In Development

A Long Time Since I Last Updated...

And many, many things have happened since then.

The first level is complete. Arachne, the first level's boss, still has some minor tweaks, but aside from that there's not much left to do with the first level. So this is obviously an exciting milestone.

Speaking of milestones, Twitter has been especially kind to me lately. Over 1200 followers now! That's a HUGE spike since I last updated, and it keeps growing exponentially. It's humbling to have so many people take interest in my game, and I can't wait to share my progress with everyone as I keep working.

Two new characters have been added to the game. Flynn and Terra. I will update the Media page (which I've been meaning to do for months now) and post pictures/gifs of them. A lot of work has gone into making sure they are balanced yet exciting to play. They play similar enough to Scarlett yet have their own unique attacks to make the gameplay feel fresh :D

The controls have been refined even more since I last posted. Mouse and keyboard controls have really, really opened up the gameplay. A simple control scheme change and everything has taken an entirely new direction. This is precisely what the game needed, and it's all thanks to my early alpha testers giving me excellent, thoughtful feedback.

Sound design has also been a major focus. Unfortunately it's not easy to post updates for sound design until it's implemented completely, so that's a big reason why I haven't posted any updates on here. That, and laziness :\

Things are steadily progressing and I'm gaining more and more confidence with sprite design, coding, and sound design every day. I started with minimal knowledge in game production, and I feel like I'm learning something new every step of the way.

I'll try to keep this updated more frequently, and hopefully I'll have some exciting new things to post here soon.

Thank you all for following, and keep posted on Twitter @FeastForWorms for daily updates :D